| | | | | | | |
|---|
| Sunrod | PHB Pg 221 | A minor magic item that sheds bright light for 4hrs before burning out | This burns like a signal flare, with a magic fire. It is very bright - can be seen from 1 mile away. Its a rod - about 1ft long. One end is cool enough to hold, and it may be stuck in the ground or wedged on top of a backpack. It will burn without air, for example underwater, and can only be extinguished by destroying it. | 2GP (normally bought in packs of 2, for 4GP) | 1lb | 100ft (20 squares) radius | Yes | | Torch | PHB 262, PHB 221 | A burning source of light and heat; carried or fixed to the wall; it produces bright light for 1hr before burning out | Usually wooden, and around 1ft long, its typically dipped in pitch or tar and lit with a flint and steel. It can be extinguished by rolling it on the ground, or dipping in water, and relit whereupon it will burn for the remainder of its 1hr. | 1SP | 1lb | 25ft (5 squares) radius | Yes | | Everburning Torch | PHB Pg 221 | This torch never stops burning. It sheds light but no heat, so it can be stowed in a bag. You cannot set fire to anything with it. | This item is magic, and looks just like a burning torch. Arcana or Perception check = number of feet away to see that it is not a normal torch. It cannot be extinguished so to avoid enemies seeing you at night it must be hidden in a backpack, or destroyed. | 50GP | 1lb | 25ft (5 squares) radius | No | | Candle | PHB Pg 222, Pg 262 | Produces dim light; for 1hr | Made of wax, with a central wick, often white, around 6" tall. It is easily extinguished by a breeze or motion, if not protected. | 1CP | - | 10ft (2 squares) radius | Yes | | Lantern | PHB 222 | Lantern, burns for 8hrs for each pint of oil | A metal container 6" tall, with a handle at the side or top; it is fitted with transparent panes on the sides, typically of mica or glass. In the base of the lantern is a tank holding one pint of oil. When purchased the lamp is full. | 7GP | 2lb | 50ft (10 squares) radius | No |
Showing 5 items
|